Script Sales: DOMESTIC AFFAIRS, ASHLAND, and Disney rides ON A PALE HORSE
January 24th, 2003
Jill Cargerman will write "Domestic Affairs," a romantic comedy for Warner Bros. based on an idea by producer Dylan Sellers. The deal comes after the "Spin City" vet sold two series pilots. She set up an untitled comedy at CBS about a woman who becomes the personal assistant to a famous pop singer and gets a rude introduction to the thrush's dysfunctional family. The writer also sold an untitled comedy to ABC with a premise not far removed from Cargerman's own story: A single mother moves her three children to a fancy suburb to get them into a good school. Problem is, she can't possibly afford to live there.
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Firm Films has set up the supernatural pitch "Ashland" at Disney's Touchstone Pictures, with Brad Silberling ("City of Angels," "Moonlight Mile") attached to helm. Firm Films' Beau Flynn is helping oversee development of the project, details of which are being kept tightly under wraps, though it is loosely described as a faith-based supernatural thriller with police procedural elements. Pic was acquired by Touchstone based on a pitch from screenwriter Ron Brinkerhoff ("D-Tox," "The Guardian").
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Disney has made a preemptive acquisition of the Piers Anthony fantasy novel "On a Pale Horse." (Reportedly attaching Jamie Foxx to star as well.) Paul Guay ("Liar Liar") will adapt the novel for a mid-six-figure advance. The book is the first in a series of seven fantasy novels by Anthony, best known for the fantasy novel "Xanth." In "On a Pale Horse," Foxx would play an insurance agent so distraught with his life that he plans a suicide. When the Grim Reaper makes a premature appearance to claim his body, the man gets spooked and fatally shoots the angel of death. He is then drafted into becoming his replacement.
Subsequent novels in the series deal with characters like Father Time and Mother Nature, and the hope is to establish a franchise that branches off to include those mythic characters.
All of us creative types have things we're naturally good at, and things we've learned to do, and things we aren't that good at (yet). This creates a creative trap: when approaching a project, we often work on the part we understand best — the part that scares us least. So if you're good at plot, you write the plot first, and then fill in the characters later. If you're good at characters, you write up the characters and then feel your way towards a plot.
Everyone pursuing a screenwriting career will eventually realize this journey is not for the thin of skin or for those who cannot handle the emotional ups and downs this business brings. If you haven’t yet experienced the soul crushing disappointment of finally having written a script that goes into development, but it doesn’t make it to production and sits on a shelf, I don’t envy you. It’s happened to me a handful of times out of my nearly two dozen paid screenwriting assignments. Learn this early — there are no guarantees in the screenwriting game. You take your lumps, heal, and move on to the next screenplay and the next one.
I love Readers! Yes they are the gatekeepers to the Promised Land and like it or not they do have power. But just how much? Well, I’m here to show you. I got my hands on a classified document folks, the holy grail… An actual copy of a real STUDIO MEMO covering GUIDELINES for their READERS.
Scenes must have a reason to exist in your screenplay. Each scene must advance the plot forward through dialogue and/or visual storytelling. Characters’ journeys drive the script’s narrative, and each scene must steer their journey forward. Although some scenes might not even contain any characters, these scenes must still provide information about your plot, as well as your characters’ lives and actions. There is no set rule as to how many lines, paragraphs, or pages constitute a scene.
The following has nothing to do with wet t-shirts. This entry is actually about screenwriting contests - a subject with little marquee value. One of the most popular category of questions that I find in my e-mail box is about screenwriting contests. As I say over and over, I believe that most are a waste of energy and entry fee. Some - like the Nicholl and Disney Fellowships - are very reputable and have launched a few Hollywood careers. Regardless of how reputable any contest might be, the screening process for most seems tenuous. Low fees for contest readers and a bulk of scripts guarantees a sloppy vetting system.
"Lowtide" writer, director and producer Kevin McMullin has sold his short story "Bomb" and is tabbed to write the script for "low seven figures" and "Gladiator" director Ridley Scott is attached to Direct. According to reports, 20th Century beat out studios Apple, Netflix, Sony, and Warner Bros.
Books are the fastest and easiest way you can learn from an expert. In screenwriting, it’s no different. Some of the best screenwriters and those who have mastered the craft, have created countless books trying to encapsulate all they’ve learned in their work. If you’re a new screenwriter and looking to improve or simply to learn how to create better scripts, these three books will help you out.
Everybody has a perspective. Everybody in your scene has a reason. They have their own voice, their own identity, their own history… But if you don’t know who everybody is and why they’re there, why they’re feeling what they’re feeling and why they’re doing what they’re doing, then you’re in trouble.
What is a successful second act? One that keeps the reader engaged, moves the story forward, and successfully delivers it into the falling action; that being the third act climax and the denouement. A bad screenplay has a second act that simply doesn't keep the narrative trajectory in place and thus the spine of the story sags; meaning rising tension and conflict is not taking place.