“What we’ve got here is failure to communicate.” - COOL HAND LUKE
For those of you who watch movies and study the craft of screenwriting you are probably aware of former Hollywood screenwriter Frank Pierson. Sadly he passed away in 2012. He was a writer (and producer) best known for his screenplays for DOG DAY AFTERNOON (1975) and COOL HAND LUKE (1967); as well as PRESUMED INNOCENT (1990).
By the mid-late 1960s Pierson was at the height of his craft. But how did he get there? Like so many writers today and during the 1950s he got his first break writing for television. He wrote eleven episodes for the TV series, “Have Gun, Will Travel,” then “Naked City,” “Route 66” and others. He then co-wrote an interesting screenplay in 1965, CAT BALLOUT, a revenge tale featuring a strong female central character seeking justice for her father’s murder. A year later he wrote COOL HAND LUKE (based on a novel by the same name written by Donn Pearce), but then afterwards Pierson returned to TV writing ("Nichols" from 1970-1972). He also kept writing features as well including the Cold War thriller THE LOOKING GLASS WAR (1969) and THE ANDERSON TAPES (1971). In 1975 he wrote perhaps his finest screenplay, DOG DAY AFTERNOON (based on a true story).
Pierson was asked once in an interview: What was his favorite script? DOG DAY AFTERNOON, the interviewer proposed, and his response, “…no. It’s any number of the unproduced screenplays I’ve done because they unspool in my head, absolutely unspoiled by all the compromises you have to make in order to get a movie made.”
IF you get a chance, rent DOG DAY AFTERNOON and COOL HAND LUKE (read the screenplays as well). Here’s a teaser for both films:
All of us creative types have things we're naturally good at, and things we've learned to do, and things we aren't that good at (yet). This creates a creative trap: when approaching a project, we often work on the part we understand best — the part that scares us least. So if you're good at plot, you write the plot first, and then fill in the characters later. If you're good at characters, you write up the characters and then feel your way towards a plot.
Everyone pursuing a screenwriting career will eventually realize this journey is not for the thin of skin or for those who cannot handle the emotional ups and downs this business brings. If you haven’t yet experienced the soul crushing disappointment of finally having written a script that goes into development, but it doesn’t make it to production and sits on a shelf, I don’t envy you. It’s happened to me a handful of times out of my nearly two dozen paid screenwriting assignments. Learn this early — there are no guarantees in the screenwriting game. You take your lumps, heal, and move on to the next screenplay and the next one.
I love Readers! Yes they are the gatekeepers to the Promised Land and like it or not they do have power. But just how much? Well, I’m here to show you. I got my hands on a classified document folks, the holy grail… An actual copy of a real STUDIO MEMO covering GUIDELINES for their READERS.
Scenes must have a reason to exist in your screenplay. Each scene must advance the plot forward through dialogue and/or visual storytelling. Characters’ journeys drive the script’s narrative, and each scene must steer their journey forward. Although some scenes might not even contain any characters, these scenes must still provide information about your plot, as well as your characters’ lives and actions. There is no set rule as to how many lines, paragraphs, or pages constitute a scene.
The following has nothing to do with wet t-shirts. This entry is actually about screenwriting contests - a subject with little marquee value. One of the most popular category of questions that I find in my e-mail box is about screenwriting contests. As I say over and over, I believe that most are a waste of energy and entry fee. Some - like the Nicholl and Disney Fellowships - are very reputable and have launched a few Hollywood careers. Regardless of how reputable any contest might be, the screening process for most seems tenuous. Low fees for contest readers and a bulk of scripts guarantees a sloppy vetting system.
"Lowtide" writer, director and producer Kevin McMullin has sold his short story "Bomb" and is tabbed to write the script for "low seven figures" and "Gladiator" director Ridley Scott is attached to Direct. According to reports, 20th Century beat out studios Apple, Netflix, Sony, and Warner Bros.
Books are the fastest and easiest way you can learn from an expert. In screenwriting, it’s no different. Some of the best screenwriters and those who have mastered the craft, have created countless books trying to encapsulate all they’ve learned in their work. If you’re a new screenwriter and looking to improve or simply to learn how to create better scripts, these three books will help you out.
Everybody has a perspective. Everybody in your scene has a reason. They have their own voice, their own identity, their own history… But if you don’t know who everybody is and why they’re there, why they’re feeling what they’re feeling and why they’re doing what they’re doing, then you’re in trouble.
What is a successful second act? One that keeps the reader engaged, moves the story forward, and successfully delivers it into the falling action; that being the third act climax and the denouement. A bad screenplay has a second act that simply doesn't keep the narrative trajectory in place and thus the spine of the story sags; meaning rising tension and conflict is not taking place.