Here's one of the better bits of dialogue you'll find. The movie is MONEYBALL, screenplay by Steven Zaillian and Aaron Sorkin (nominated for an Oscar for Best Adapted Screenplay) and the story by Stan Chervin (based on the book by Michael Lewis).
Plot Summary: Oakland A's general manager Billy Beane's successful attempt to assemble a baseball team on a lean budget by employing computer-generated analysis to acquire new players.
For this bit of dialogue, Brad Pitt's character Billy is the GM for the Oakland A's and they are a cheap team with no money (small market) and they just lost the World Series by a hair. Billy is pissed, his boss won't pay their talent so they sign with the Yankees .
BILLY
Guys, stop. You're talking like this is
business as usual. It's not.
GRADY
We're trying to solve the problem.
BILLY
Not like this. You're not even looking
at the problem.
GRADY
We not only have a very clear
understanding of the problem we now face,
but everyone in this room has faced
similar problems countless times before.
BILLY
Good. What's the problem?
GRADY
The problem is that we've lost 3 key
players that we now have to replace.
BILLY
Uh-uh. What's the problem?
PITTARO
The problem is the same as it always is;
we've got to put a team together with
what we've got.
BILLY
Uh-uh. What's the problem?
BARRY
We've got 38 home runs to replace, 120
rbi's, 47 doubles...
BILLY
Okay, stop. The problem we’re trying to
solve is that this is an unfair game.
There are rich teams, poor teams, 50 feet
of crap and then there’s us. And now
we’ve been gutted. We’re organ donors to
the rich. The Red Sox took our kidneys
and the Yankees took our heart. And now
I’m listening to the same old shit about
having a good body and being a tools guy
like you’re looking for Fabio. Is there
another first baseman like Giambi?
(beat)
Is there?
Everyone mumbles “no.”
A small sampling but you hopefully get a feel for what great dialogue there is consistantly throughout MONEYBALL. To read the screenplay, click here.
All of us creative types have things we're naturally good at, and things we've learned to do, and things we aren't that good at (yet). This creates a creative trap: when approaching a project, we often work on the part we understand best — the part that scares us least. So if you're good at plot, you write the plot first, and then fill in the characters later. If you're good at characters, you write up the characters and then feel your way towards a plot.
Everyone pursuing a screenwriting career will eventually realize this journey is not for the thin of skin or for those who cannot handle the emotional ups and downs this business brings. If you haven’t yet experienced the soul crushing disappointment of finally having written a script that goes into development, but it doesn’t make it to production and sits on a shelf, I don’t envy you. It’s happened to me a handful of times out of my nearly two dozen paid screenwriting assignments. Learn this early — there are no guarantees in the screenwriting game. You take your lumps, heal, and move on to the next screenplay and the next one.
I love Readers! Yes they are the gatekeepers to the Promised Land and like it or not they do have power. But just how much? Well, I’m here to show you. I got my hands on a classified document folks, the holy grail… An actual copy of a real STUDIO MEMO covering GUIDELINES for their READERS.
Scenes must have a reason to exist in your screenplay. Each scene must advance the plot forward through dialogue and/or visual storytelling. Characters’ journeys drive the script’s narrative, and each scene must steer their journey forward. Although some scenes might not even contain any characters, these scenes must still provide information about your plot, as well as your characters’ lives and actions. There is no set rule as to how many lines, paragraphs, or pages constitute a scene.
The following has nothing to do with wet t-shirts. This entry is actually about screenwriting contests - a subject with little marquee value. One of the most popular category of questions that I find in my e-mail box is about screenwriting contests. As I say over and over, I believe that most are a waste of energy and entry fee. Some - like the Nicholl and Disney Fellowships - are very reputable and have launched a few Hollywood careers. Regardless of how reputable any contest might be, the screening process for most seems tenuous. Low fees for contest readers and a bulk of scripts guarantees a sloppy vetting system.
"Lowtide" writer, director and producer Kevin McMullin has sold his short story "Bomb" and is tabbed to write the script for "low seven figures" and "Gladiator" director Ridley Scott is attached to Direct. According to reports, 20th Century beat out studios Apple, Netflix, Sony, and Warner Bros.
Books are the fastest and easiest way you can learn from an expert. In screenwriting, it’s no different. Some of the best screenwriters and those who have mastered the craft, have created countless books trying to encapsulate all they’ve learned in their work. If you’re a new screenwriter and looking to improve or simply to learn how to create better scripts, these three books will help you out.
Everybody has a perspective. Everybody in your scene has a reason. They have their own voice, their own identity, their own history… But if you don’t know who everybody is and why they’re there, why they’re feeling what they’re feeling and why they’re doing what they’re doing, then you’re in trouble.
What is a successful second act? One that keeps the reader engaged, moves the story forward, and successfully delivers it into the falling action; that being the third act climax and the denouement. A bad screenplay has a second act that simply doesn't keep the narrative trajectory in place and thus the spine of the story sags; meaning rising tension and conflict is not taking place.